Tencent News (Newsboy) has really gotten a virtual reality. It wouldn't be too much to call it "the year of VR" in 2016. In March of this year, we finally waited for Facebook's Oculus Rift, followed by April. HTC launches Vive heavily. A few months later, Sony PlaySation VR finally met with us. The product is there, but consumers will be willing to pay for it?
Although it is too early to say who is winning or losing, SuperData Research, a market research institution, gives their opinion. The company had expected 2016 sales of the three mainstream VR devices and the results were surprising.
SuperData Research anticipates sales of Oculus Rift is expected to be 355,088 units, ranking the bottom, and HTC Vive’s sales are expected to be 450,083 units, ranking second. Sony PlayStation VR, the latest launch date, is expected to reach 745,434 units, which is almost the same as HTC Vive and Oculus. The sum of Rift.
Late launch time, but sales are expected more, you may guess the reason, that is, price factor dominant, PlayStation VR is indeed cheap!
The PlayStation VR starts at only $400 and can be used with any PlayStation 4 game console. It should be noted that this console has sold more than 40 million units worldwide and sells for only $300. So many Sony fans, there should be a lot of "fancy" to buy PlayStation VR it. Another great advantage of the PlayStation VR is that the operation settings are simple and it is more suitable for mass consumers to entertain.
On the other hand, the Oculus Rift and HTC Vive, which are priced at $600 and $800 respectively, will require you to pay for a high-end gaming laptop that costs at least $500. This way, you have to spend more than $1,000 to enjoy the virtual reality experience that these two devices bring you.
On the other hand, in the low-end VR market, sales of Samsung's mobile phone-powered Gear VR headsets are expected to exceed 2.3 million in 2016, although this device cannot bring users the same realistic experience as Sony, Facebook and HTC. But the $100 price is still quite attractive.
SuperData Research analysts expect that by the next year, the price of virtual reality devices will be lowered, and consumers will also begin to switch from low-end devices to high-end devices, so the opportunities for major manufacturers and the crisis coexist.
If we say that 2016 is the first "year of major events" in virtual reality, then 2017 will be a true "watershed" year.
Source: BusinessInsider
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