To completely change the industrial logic of the Internet of Things and artificial intelligence, how can software eat the world step by step?

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In the hands of everyone with at least one smart phone, every family is adding smart homes and constantly being stunned by the advancement of artificial intelligence, perhaps many people will not realize that the driving force behind these is actually software. Marc Anderson, a senior investor in Silicon Valley, has long made such a prediction that software is eating the world. But in the era of hybrid Internet, Internet of Things and artificial intelligence, how does software change the industry logic of mobile Internet, Internet of Things and even artificial intelligence step by step?

What the iPhone really changes is the global software industry.

Before Anderson screamed at the slogan, in October 2007, Apple made a decision that seemed insignificant at the time, but comparable to the release of the iPhone: Apple promised to release software development tools to all third-party software developers. Let all third-party developers develop applications that are similar to Apple's native apps.

However, when the first iPhone was released in 2007, Jobs still did not see third-party applications. In his view, only Apple's own applications can be called "desktop" applications, third-party application developers can of course develop applications for Apple, but must follow the HTML and javasript standards. In other words, Jobs only wants third-party developers to develop gadgets for the iPhone, not native apps.

At that time, Microsoft's Windows Mobile and Palm, Nokia's different mobile platforms have a certain size of the app store. But there are some common problems in these app stores. First, piracy ramps up developers to sell apps at high prices.

Take the Windows Mobile platform as an example. A clock app that provides weather forecast and flight information costs $75. The reason why the price is so high is that piracy is rampant. The platform operators do not have a set of policies to restrict users' piracy. Developers can only rely on their own efforts to maintain income at high prices and offset the pressure from piracy.

Secondly, in order to curb piracy, some mobile platforms have increased the difficulty of application development, making the entire application development release process complex and the enthusiasm of developers affected. For example, Nokia's Symbian system, Nokia to ensure the stability of the application, micro-kernel architecture, strict control of memory leaks, preemptive multi-task scheduling and other measures to constrain third-party developers, while Symbian applications based on C development, development The technical requirements of the people are very high, and the high threshold has shut out a large number of developers.

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