Playing Games in Driverless Cars: How VR+ Driverless Experience

The big companies in the science and technology community are very active in patent applications. As long as the patent application is good, you can lay aside money and it can be said to be a profitable business. Most of these patents focus on the current situation and promote advances in science and technology. Some of these patents are also long-term and look interesting. Recently, the number of patents on AR/VR patent blowouts has recently released several patents related to VR. One of them is about the VR system for unmanned vehicles. The idea is very clear and very interesting.

The era of unmanned vehicles may come soon, but not everyone accepts this technology.

According to the Global Driverless Vehicle Consumer Survey in 2018, only 30% of people globally expressed their complete willingness to use driverless cars, while a considerable number said they would not use them. Regarding driverless concerns, on the one hand, because of distrust of security, many owners believe that once the driverless cars are popularized, their driving pleasure will be deprived.

For the black cat sauce that has not yet learned the car, the driving pleasure does not exist, but after all, not everyone like me to sleep on the train, wake up at the station, you can do when riding a driverless car What time is it?

Apple is very attentive to finding solutions for our future driverless car passengers.

Apple has designed an in-vehicle VR system that includes a head-up display system and gesture control system in the car.

In the patent, Apple believes that the future of self-driving cars will move toward miniaturization, and the structure will be completely different from the current car. In Apple's view, the glass windows of cars are inherently insecure and will increase the cost of cars. It is very likely that cars in the future will have only a small window or no windows at all. After eradicating the windows, they will provide a real environment. Analog or virtual views allow passengers in the car to see outside scenery.

Passengers can wear a head-mounted display while watching the vehicle to watch VR content.

Or the VR content is projected onto the HUD inside the vehicle so that the screen appears to be displayed in the outside space of the vehicle.

Although driverless cars will become smaller and smaller, under the cheating of VR, passengers seem to ride in a spacious and luxurious vehicle, so that they can feel better and more secure.

When the window shows a real scene outside the vehicle, the system can provide an augmented reality experience for passengers, including adding virtual items and virtual tags on the real-world screen.

Students who are often motion sickness should have had such an experience. Lee is more prone to motion sickness when it is closed to vehicles that cannot see the exterior, and is equally prone to such situations when playing VR indoors. This is caused by inconsistency between the picture and the state of the body as seen by the user's vision. Therefore, in this system, the virtual screen displayed on the screen matches the actual vehicle speed and acceleration. The system will monitor the passengers' physical conditions and adjust the display according to their actual conditions.

In this closed little space, passengers are the gods who control everything.

The body is transformed into a conference room and the work is followed by a discussion.

The scenery outside the car can be set as a boat to float in the turbulent river, and you can also enjoy a leisurely paraglider overlooking the entire ground. Sitting driverless car too boring? What about the stimuli chased by zombies? Various modes such as racing, flying, etc. are waiting for you to choose and deprive you of the fun of driving, but let the car become a walking game room and it will not be boring at all.

When the user wears the VR head-mounted display, the user carefully designs the "virtual floor" and the user's virtual hands and feet in order to prevent passengers from experiencing motion sickness.

The distance that Apple envisaged in this patent is still far from us. There are also great variables in the future. Maybe it will not be achieved, but it gives a question of what to do on a driverless vehicle. Solution: Change the interior and exterior of the car through VR and bring more fun to passengers.

It is so interesting to play games in driverless cars, and the accompanying system of anti-addiction systems is also on the agenda.

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